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COWBOYS & VIKINGSCompendium of the Wild Wastes

Game Master / Underground Sites / Mine

Mine

What the chamber is (d20)

d20Mine
1Adit mouth with a weathered claim post
2Tool store and lamp room
3Ore-cart turnaround
4Timbered drift, props groaning
5Powder magazine behind a heavy door
6Shift room with benches and a cold stove
7Stable for the pit ponies
8Winze head with a hand windlass
9Worked-out stope, pillars left standing
10Ore chute and loading platform
11Flooded sump with a broken pump
12Assay bench and sample racks
13Cross-cut that meets older workings
14Ventilation raise, air moving
15Face where the vein pinched out
16Cave-in, half cleared
17Hidden side-drift walled off with planks
18Rich face, the vein bright in the rock
19Breakthrough into a natural cavity
20The bottom level, hot and airless

What is in it (d12)

d12Contents
1Bare rock and drill holes
2An overturned ore cart
3Crates of company stores
4A dead canary in its cage
5A crew's lunch pails, left in a hurry
6Dynamite sweating in its box
7A ledger and a locked cash tin
8A wrecked pump engine
9Picks and shovels stacked neat
10A chalked warning on the wall
11A miner's body under a blanket
12A sealed barrel that sloshes

Who uses it (d8)

d8OccupantBuild the encounter from
1Empty: abandoned—
2Empty, tools still warm—
3Claim jumpers working the faceHumanoid
4Company guardsHumanoid
5Vermin drawn to the storesVermin
6The dead shift, still at workUndead
7A mining machine gone wrongConstruct
8Something the digging wokeElemental, Aberration

The heart of the site (d6)

d6What is there
1The mother lode
2What the company buried and why
3The trapped shift, alive or not
4A breakthrough into something that was sealed
5The claim's real owner
6The engine that should never have been started