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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Smite

Smite

Spells · Transmutation

Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration 5 rounds
Delivery Imbue
  • Buff
  • Radiant

Imbue only, on a melee or ranged weapon (GM's discretion); on a ranged weapon the effect goes to its ammunition. While the spell lasts the weapon deals +1d6 radiant damage on a hit.

Optional Modifiers

  • Greater Smite (+2): The bonus becomes +1d10 and the spell gains Heavy (+1d12 on your critical success).

Critical Success

The bonus damage becomes +1d8.