Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Tumble Through

Tumble Through

Skill Actions · Acrobatics

Cost 1 AP
  • Move

You move up to your Speed and can try to pass through spaces occupied by enemies. For each enemy whose space you try to pass through, your Acrobatics check is opposed by that enemy's Reflex save. You can Tumble Through with any movement type you have a Speed for, such as climbing, flying or swimming.

Critical Success: You move through the enemy's space.

Success: You move through the enemy's space, but every foot of movement counts as 2. If you don't have enough movement left to get all the way through, it counts as a failure.

Failure: Your movement ends, and you trigger the enemy's reactions.

Critical Failure: Your movement ends, you fall Prone, and you trigger the enemy's reactions.

Results

Critical Success

You move through the enemy's space.

Success

You move through the enemy's space, but every foot of movement counts as 2. If you don't have enough movement left to get all the way through, it counts as a failure.

Failure

Your movement ends, and you trigger the enemy's reactions.

Critical Failure

Your movement ends, you fall Prone, and you trigger the enemy's reactions.