Catalog / Skill Actions / Balance
Balance
Skill Actions · Acrobatics
- Move
You cross a narrow, uneven or slippery surface. Roll Acrobatics against the DC the GM sets. You are Off-Guard while you're on the surface.
Critical Success: You move up to your Speed and aren't Off-Guard.
Success: You move up to your Speed, but every foot of movement counts as 2.
Failure: You either stay where you are to keep your footing (the Action Point is still spent) or you fall. If you fall, your turn ends.
Critical Failure: You fall, and your turn ends.
Results
- Critical Success
You move up to your Speed and aren't Off-Guard.
- Success
You move up to your Speed, but every foot of movement counts as 2.
- Failure
You either stay where you are to keep your footing (the Action Point is still spent) or you fall. If you fall, your turn ends.
- Critical Failure
You fall, and your turn ends.