Skip to content
COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Maneuver in Flight

Maneuver in Flight

Skill Actions · Acrobatics

Cost 1 AP
Requires You have a fly Speed and at least 1 Rank in Acrobatics.
  • Move
  • Trained

Requires: You have a fly Speed and at least 1 Rank in Acrobatics.

You try a difficult move while flying. Roll Acrobatics. The GM decides which maneuvers are possible; they rarely let you go farther than your fly Speed.

Success: You perform the maneuver.

Failure: The maneuver fails. The GM decides whether you simply can't move or something else goes wrong that suits what you tried (being blown off course while flying into a strong wind, for example).

Critical Failure: As a failure, but with worse consequences.

Results

Success

You perform the maneuver.

Failure

The maneuver fails. The GM decides whether you simply can't move or something else goes wrong that suits what you tried (being blown off course while flying into a strong wind, for example).

Critical Failure

As a failure, but with worse consequences.