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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Track

Track

Skill Actions · Survival

Skill Survival
Cost None
  • Concentrate
  • Exploration
  • Move
  • Trained

You follow a trail, moving at up to half your travel Speed. After a successful check you can keep following it at half your Speed without rolling again for up to 1 hour. You roll when you start, once every hour you keep going, and whenever something significant changes along the trail; the GM sets the DCs from how fresh the trail is, the weather and the ground. In an encounter, Track is a single action without the Exploration trait, and you may need to roll more often in a tense situation (GM's call).

Success: You find the trail, or keep following the one you're on.

Failure: You lose the trail, but can try again after an hour.

Critical Failure: You lose the trail and can't try again for 24 hours.

Results

Success

You find the trail, or keep following the one you're on.

Failure

You lose the trail, but can try again after an hour.

Critical Failure

You lose the trail and can't try again for 24 hours.