Catalog / Skill Actions / Track
Track
Skill Actions · Survival
- Concentrate
- Exploration
- Move
- Trained
You follow a trail, moving at up to half your travel Speed. After a successful check you can keep following it at half your Speed without rolling again for up to 1 hour. You roll when you start, once every hour you keep going, and whenever something significant changes along the trail; the GM sets the DCs from how fresh the trail is, the weather and the ground. In an encounter, Track is a single action without the Exploration trait, and you may need to roll more often in a tense situation (GM's call).
Success: You find the trail, or keep following the one you're on.
Failure: You lose the trail, but can try again after an hour.
Critical Failure: You lose the trail and can't try again for 24 hours.
Results
- Success
You find the trail, or keep following the one you're on.
- Failure
You lose the trail, but can try again after an hour.
- Critical Failure
You lose the trail and can't try again for 24 hours.