Catalog / Sample Adversaries / Mine Foreman
Mine Foreman
Sample Adversaries
A barrel-chested boss who runs the dig with a whistle and a sledge, and treats the crew as expendable property.
Tactics
Stays behind two or three miners, directs attacks at whoever looks weakest and calls more hands when the fight turns.
Loot
Payroll strongbox (Lock, average), 4d10 sp, a signed claim deed.
Abilities
Warhammer
Make 1 action check with the adversary's melee check bonus against 1 creature within melee reach. On a success, deal Strong bludgeoning damage (Damage Track). The damage has the Heavy trait. On a miss, the target gains 1 Advantage on its next attack against this adversary until the adversary's next action or turn.
Direct Ally
1 ally within Close moves up to half its Speed and makes a baseline attack against a target of the Leader's choice as a reaction.
Crafting Tags — Essence: Mind; Ingredients: none
Rally the Line
The Leader and up to 2 allies (Strong Step) within Close that can see or hear it each gain 10 temporary HP (Strong Magnitude).
Crafting Tags — Essence: Ward; Ingredients: none
Call Reinforcements
Place reinforcements adjacent to a doorway, breach, tunnel or similar within Close, worth up to half the Leader's rank value (Minion 0.25, Standard 1, Elite 2, Solo 4); none higher rank than the Leader, none above its level, and drawn from creatures already defined for the encounter. They act at the end of the round unless attacked first.
Crafting Tags — Essence: Space; Ingredients: none
Follow-Up Strike
Trigger: The Elite deals damage to a target with a maneuver.
Make a Baseline Attack against the triggering target.
Inspiring Leader
Once per fight, when the Group would crack, reroll the check.
Statistics are worked out from level, rank and role (see the Adversaries chapter).