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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Harvest Ingredients

Harvest Ingredients

Skill Actions · Survival

Skill Survival
Cost None
Requires The source has been identified with Nature, and you have suitable harvesting tools.
  • Exploration
  • Manipulate
  • Trained

Requires: The source has been identified with Nature, and you have suitable harvesting tools.

You try to take alchemical ingredients from a creature, remains or other natural source already found (with Nature) to hold them, using suitable tools such as knives, vials, scrapers or containers. The DC depends on the source's level, rarity and physical difficulty (as a guide: common 12, uncommon 17, rare 22, legendary 27). A creature may offer several ingredient profiles (usually 1 to 3; unusual, magical or huge creatures may have more); choose which you take, up to your yield. Yield by size (minimum 1): Tiny 1d4−2, Small 1d4−1, Medium 1d4, Large 1d6, Huge 1d8, Gargantuan 1d10. During one stretch of a dungeon or expedition you can keep at most as many creature ingredients as your Ranks in Survival; once you reach that, you can't harvest more until the stretch ends.

Critical Success: You harvest ingredients: roll the yield for the creature's size and add 1.

Success: You harvest ingredients: roll the yield for the creature's size.

Failure: You get nothing usable, but can try again if the source is still intact.

Critical Failure: The source is ruined and yields nothing more.

Results

Critical Success

You harvest ingredients: roll the yield for the creature's size and add 1.

Success

You harvest ingredients: roll the yield for the creature's size.

Failure

You get nothing usable, but can try again if the source is still intact.

Critical Failure

The source is ruined and yields nothing more.