Catalog / Skill Actions / Harvest Ingredients
Harvest Ingredients
Skill Actions · Survival
- Exploration
- Manipulate
- Trained
Requires: The source has been identified with Nature, and you have suitable harvesting tools.
You try to take alchemical ingredients from a creature, remains or other natural source already found (with Nature) to hold them, using suitable tools such as knives, vials, scrapers or containers. The DC depends on the source's level, rarity and physical difficulty (as a guide: common 12, uncommon 17, rare 22, legendary 27). A creature may offer several ingredient profiles (usually 1 to 3; unusual, magical or huge creatures may have more); choose which you take, up to your yield. Yield by size (minimum 1): Tiny 1d4−2, Small 1d4−1, Medium 1d4, Large 1d6, Huge 1d8, Gargantuan 1d10. During one stretch of a dungeon or expedition you can keep at most as many creature ingredients as your Ranks in Survival; once you reach that, you can't harvest more until the stretch ends.
Critical Success: You harvest ingredients: roll the yield for the creature's size and add 1.
Success: You harvest ingredients: roll the yield for the creature's size.
Failure: You get nothing usable, but can try again if the source is still intact.
Critical Failure: The source is ruined and yields nothing more.
Results
- Critical Success
You harvest ingredients: roll the yield for the creature's size and add 1.
- Success
You harvest ingredients: roll the yield for the creature's size.
- Failure
You get nothing usable, but can try again if the source is still intact.
- Critical Failure
The source is ruined and yields nothing more.