Catalog / Skill Actions / Minor Trick
Minor Trick
Skill Actions · Mysticism
- Magic
- Trained
You shape a tiny amount of Aether into a simple, harmless effect within 10 feet, choosing one Minor Trick you know. A Minor Trick is a Mysticism skill action, not a spell: no Channeling check, no Strain, and it can't cause a Wild Surge. You learn one Minor Trick at your 1st Rank in Mysticism and one more for every 2 Ranks after that. A Minor Trick is always small and harmless: it can't deal damage, impose conditions, make useful equipment, stand in for proper tools or copy a spell unless the GM allows it. You can keep up to 3 lasting Minor Tricks going at once; making another ends one of them (your choice). Sensory Trick: an instant, harmless sensory effect, such as sparks, a puff of wind, faint music, a whisper or an odd smell. Flame Trick: light or snuff a candle, torch, lantern or small campfire. Cleanse Trick: clean or soil an unattended object up to 1 cubic foot. Comfort Trick: chill, warm or flavor up to 1 cubic foot of nonliving material for up to 1 hour. Marking Trick: make a small color change, mark, rune or symbol appear on an object or surface for up to 1 hour. Bauble Trick: make a tiny harmless trinket or simple illusory image that fits in your hand, lasting until the end of your next turn; it can't serve as a tool, weapon, spell component or valuable.