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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Harvest Essence

Harvest Essence

Skill Actions · Mysticism

Skill Mysticism
Cost 2 AP
Requires The source has been identified, and you have suitable harvesting tools.
  • Concentrate
  • Manipulate
  • Trained

Requires: The source has been identified, and you have suitable harvesting tools.

You try to draw essence from a creature, remains or other source already found to hold it. It takes 2 actions (2 AP in combat), and must be done while the essence is still stable (1d3 rounds). The DC depends on the source's quality or level and is usually higher than the DC to Analyze it. A source usually yields only 1 essence unless a rule, the creature's entry or the GM says otherwise. The full rules are in Crafting and Treasure.

Critical Success: You harvest 1 essence, and can also draw one more available essence from the same source if it has one.

Success: You harvest 1 essence.

Failure: You don't harvest it, but can try again if the source stays stable.

Critical Failure: The source is ruined and yields no essence.

Results

Critical Success

You harvest 1 essence, and can also draw one more available essence from the same source if it has one.

Success

You harvest 1 essence.

Failure

You don't harvest it, but can try again if the source stays stable.

Critical Failure

The source is ruined and yields no essence.