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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Analyze Essence

Analyze Essence

Skill Actions · Mysticism

Skill Mysticism
Cost 2 AP
  • Concentrate
  • Trained

You examine a creature, remains or magical source to see whether it holds harvestable essence. It takes 2 actions (2 AP in combat): essence stays stable for only 1d3 rounds after it's released, so this often happens mid-fight. The DC depends on the source's quality or level. The full essence rules are in Crafting and Treasure.

Critical Success: As a success, and you also learn its subtype and quality, and whether it holds a further harvestable essence (chosen or decided by the GM).

Success: You learn whether the source holds essence and identify its main Essence Traits.

Failure: You can't tell whether the source holds essence.

Critical Failure: You misread the source, and can't Analyze Essence on it again unless the circumstances meaningfully change.

Results

Critical Success

As a success, and you also learn its subtype and quality, and whether it holds a further harvestable essence (chosen or decided by the GM).

Success

You learn whether the source holds essence and identify its main Essence Traits.

Failure

You can't tell whether the source holds essence.

Critical Failure

You misread the source, and can't Analyze Essence on it again unless the circumstances meaningfully change.