Catalog / Techniques / Maiming Shot
Maiming Shot
Techniques · Ranged Techniques
- Attack
- Technique
- Ranged
You deliver a vicious blow that can maim your target and stop one of their modes of movement. If your target has more than one speed type you must choose the type of movement you are trying to hamper.
For 2 Action Points, make a Ranged Weapon attack against a creature within 30 feet. If the attack hits and deals damage, the target must make a Fortitude Save against a DC of 10 + half the damage it actually took (after Soak and Resistances).
On a failed save, the target becomes Maimed and their chosen movement speed is reduced to 0. At the end of each of its turns, it can attempt a DC 15 flat check to end Maimed, or it can spend 1 Action Point on its turn to end the condition instead.
Critical Failure: The target rolls the flat check twice and takes the lower result, and ending Maimed by spending actions costs 2 Action Points instead of 1.
Push: You may take 1 Strain to use this technique for 1 Action Point instead of 2.