Catalog / Techniques / Hamstring Shot
Hamstring Shot
Techniques · Ranged Techniques
- Attack
- Technique
- Ranged
You shoot your target in the leg to slow it down.
For 2 Action Points, make a ranged attack against a creature within your first range increment. If the attack hits and deals damage, the target must make a Fortitude Save against a DC of 10 + half the damage it actually took (after Soak and Resistances).
On a failed save, the target is Slowed. At the end of each of its turns, it can attempt a DC 15 flat check to end Slowed, or it can spend 1 Action Point on its turn to end the condition instead.
Critical Failure: The target rolls the flat check twice and takes the lower result, and ending Slowed by spending actions costs 2 Action Points instead of 1.
Push: You may take 1 Strain to use this technique for 1 Action Point instead of 2.