Ward Spark
Spells · Abjuration
- Damage
- Debuff
- Hex
A disruptive spark of magic jolts your targets. Each target makes a Fortitude save opposed by your Channeling result. On a failure it suffers 1 level of Disadvantage on all checks until the start of your next turn; on a critical failure, 2 levels instead.
Push: take 1 Strain to cast for 1 AP instead of 2.
Critical Success
Every target that fails its save also takes 1d4 force damage, plus 1d4 more for every 3 Mysticism ranks you have.