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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Ward Spark

Ward Spark

Spells · Abjuration

School Abjuration
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 1
Save Fortitude
  • Damage
  • Debuff
  • Hex

A disruptive spark of magic jolts your targets. Each target makes a Fortitude save opposed by your Channeling result. On a failure it suffers 1 level of Disadvantage on all checks until the start of your next turn; on a critical failure, 2 levels instead.

Push: take 1 Strain to cast for 1 AP instead of 2.

Critical Success

Every target that fails its save also takes 1d4 force damage, plus 1d4 more for every 3 Mysticism ranks you have.