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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Banish

Banish

Spells · Abjuration

School Abjuration
Complexity 1
Strain 2
Casting Invocation, 2 AP
Duration Instant
Save Charisma
  • Movement
  • Planar

You try to force an extraplanar creature (a ghost, demon, elemental or similar, at the GM's discretion) back to its home plane. It makes a Charisma save opposed by your Channeling result. On a failure it is banished home; the GM decides whether and when it can come back, and on a critical failure it should return later rather than sooner, if at all.

Delivery restriction (area): an area delivery costs +1 Strain, and each increase to the area costs +1 Strain more.