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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Spot Weakness

Spot Weakness

Spells · Divination

School Divination
Complexity Cantrip
Strain 0
Casting Invocation, 2 AP
Duration 5
Save Intellect
Delivery Touch, Remote
  • Concentration
  • Debuff
  • Mark
  • Concentration

You study one or more creatures for flaws and openings. Choose targets with Touch or Remote delivery; each makes its own Intellect save. A target that fails is Marked until the spell ends. The first time you attack a Marked target before then, choose one benefit:

  • Opening: 1 level of Advantage on the attack roll.
  • Exploit: the attack deals +2 damage.

Once you have used a benefit against a target, its Mark ends. If your Concentration ends, all remaining Marks end.

Critical failure: against a target that critically failed its save, you may take both benefits, or double one (2 levels of Advantage or +4 damage).

Both critical: if you critically succeed and the target you attack critically failed, that attack gets both benefits doubled: 2 levels of Advantage and +4 damage.

Delivery restriction: this spell can affect several targets only with Remote delivery, and each additional Remote target costs +2 Strain instead of the usual amount.

Push: take 1 Strain to cast for 1 AP instead of 2.

Critical Success

When you use the benefit against a Marked target, take both Opening and Exploit, or double the chosen one.