Catalog / Spells / Spot Weakness
Spot Weakness
Spells · Divination
- Concentration
- Debuff
- Mark
- Concentration
You study one or more creatures for flaws and openings. Choose targets with Touch or Remote delivery; each makes its own Intellect save. A target that fails is Marked until the spell ends. The first time you attack a Marked target before then, choose one benefit:
- Opening: 1 level of Advantage on the attack roll.
- Exploit: the attack deals +2 damage.
Once you have used a benefit against a target, its Mark ends. If your Concentration ends, all remaining Marks end.
Critical failure: against a target that critically failed its save, you may take both benefits, or double one (2 levels of Advantage or +4 damage).
Both critical: if you critically succeed and the target you attack critically failed, that attack gets both benefits doubled: 2 levels of Advantage and +4 damage.
Delivery restriction: this spell can affect several targets only with Remote delivery, and each additional Remote target costs +2 Strain instead of the usual amount.
Push: take 1 Strain to cast for 1 AP instead of 2.
Critical Success
When you use the benefit against a Marked target, take both Opening and Exploit, or double the chosen one.