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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Spells / Aether Inquiry

Aether Inquiry

Spells · Divination

School Divination
Complexity 3
Strain 5
Casting Ritual (10 minutes)
Duration Instant
  • Communication

You commune with an otherworldly being to learn something. The casting needs uninterrupted prayer or communion, shaped by your trappings. On a success the entity answers your questions as best it can, often vaguely, symbolically or indirectly. After a successful contact you can't reach the same spirit again for 24 hours (the GM may widen this to a whole local community of spirits).

Sacred ground: contacting a spirit on ground sacred to it gives 1 level of Advantage on your Channeling check.

Optional Modifiers

  • Power (+3): Only on sacred ground. Success: the contact is stronger and clearer; ask one extra question and get more direct answers. Failure: you still make contact, but the GM gives one true, relevant answer (maybe incomplete) and one distorted, conditional or misleading one. Critical success: the entity may manifest and offer unsolicited advice about your situation. Critical failure: you reach something unwanted or hostile; it shows a sign or presence and you suffer a complication (GM's call).

Critical Success

The entity is more helpful, knowledgeable or direct than usual (GM's call).