Catalog / Skill Actions / Scavenge
Scavenge
Skill Actions · Society
- Exploration
You try to find food, water and shelter in a town or city, for yourself and perhaps others. The GM sets the DC by the place; particularly strange places may need a minimum number of Ranks in Society.
Critical Success: You find 2d4 + 2 SUP worth of food and water, and shelter that gives you and up to 4 others a comfortable rest.
Success: You find 1d4 SUP worth of food and water, and shelter with basic protection from the weather, enough for a comfortable rest.
Failure: You find no usable food or water, and your shelter is poor at best: a long rest there isn't comfortable.
Critical Failure: You attract trouble, eat something you shouldn't or otherwise make things worse: perhaps a random encounter, or someone in the group poisoned (GM's call).
Results
- Critical Success
You find 2d4 + 2 SUP worth of food and water, and shelter that gives you and up to 4 others a comfortable rest.
- Success
You find 1d4 SUP worth of food and water, and shelter with basic protection from the weather, enough for a comfortable rest.
- Failure
You find no usable food or water, and your shelter is poor at best: a long rest there isn't comfortable.
- Critical Failure
You attract trouble, eat something you shouldn't or otherwise make things worse: perhaps a random encounter, or someone in the group poisoned (GM's call).