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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Create Forgery

Create Forgery

Skill Actions · Society

Skill Society
Cost None
  • Downtime
  • Secret

You forge a document, usually over a day or a week, with the proper writing materials. The GM rolls a secret Society check against DC 20. If it succeeds, the forgery is good enough that a passing glance won't catch it; only someone who studies it closely and beats your Society DC with Perception or Society can. If the handwriting needn't match anyone's, you only need to have seen a similar document, and you get up to +4 (GM's call) to your check and your DC. To copy a particular person's handwriting you need a sample of it. If your result was below 20, the forgery shows signs of being fake: the GM compares your result to each passive observer's Perception save or Society check (whichever is higher), using the same result for every observer. Someone fooled at a glance can still look closely and roll Perception or Society against your Society DC; on a success they know it's forged.

Success: The observer doesn't notice the forgery.

Failure: The observer knows the document is forged.

Results

Success

The observer doesn't notice the forgery.

Failure

The observer knows the document is forged.