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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Perform

Perform

Skill Actions · Perform

Skill Perform
Cost 1 AP
  • Concentrate

You give a short performance: one song, a quick dance or a few jokes. It's most useful for proving your ability or impressing someone fast. A performance rarely does much by itself, but the GM may let it change the DCs of later Diplomacy checks against the audience, or even their attitudes. Some performances need more than charisma: if you don't meet the demands of the art or the audience (dancing with a low Reflex, or orating with a low Intellect, say), the GM may give you a penalty. Performances gain traits from their type: acting or comedy (Auditory, Linguistic, Visual), dance (Move, Visual), playing an instrument (Auditory, Manipulate), oratory or singing (Auditory, Linguistic).

Critical Success: Your performance impresses the audience, and they're likely to spread word of your talent.

Success: You prove your ability, and the audience appreciates the performance.

Failure: Your performance falls flat.

Critical Failure: You show nothing but incompetence.

Results

Critical Success

Your performance impresses the audience, and they're likely to spread word of your talent.

Success

You prove your ability, and the audience appreciates the performance.

Failure

Your performance falls flat.

Critical Failure

You show nothing but incompetence.