Hunter
Origins
You've devoted your life to honing your hunting skills. You're not the very best, but you're a cut above most at bringing home your quarry. You know how many creatures live in their habitats, which traps work on them, and how they feed and move. Perhaps you were your town's food-gatherer, perhaps you hunt for love of the game, or perhaps you had to learn to hunt just to survive.
You gain: +1 Reflex; the Experienced Tracker talent; 2 ranks in Survival and Stealth.
Starting Equipment:
- Shortbow with 20 arrows
- Compass
- Notebook of local game
- Trinket from your first kill
Feature — Hunter's Quarry: In most habitable places you can hunt enough to feed up to ten people a day, or sell the catch for fair coin (GM permitting).
Hunting Grounds (1d6): You've spent most of your life hunting one kind of terrain and know it better than anywhere else. Choose or roll your home ground. 1. Arctic, 2. Desert, 3. Forest, 4. Mountain, 5. Plains, 6. Swamp
Quirk (1d6)
- The wild is full of mysteries, and I want to record every creature I meet.
- Hunting is a way to survive, nothing more and nothing less.
- The thrill of the hunt drives me; I'm always looking forward to the next one.
- This life is hard, and I deeply respect anyone who respects my work.
- I'm never satisfied with my catch; there's always a bigger one, and it'll be mine.
- I'll hunt for anyone willing to pay a fair price.
Ideal (1d6)
- Perfectionist. I'll hone my craft until no hunter alive can match me.
- Ecologist. The wild must stay in balance. I hunt to keep it healthy, and I mend what others have broken.
- Honorable. I never take protected game or a creature tending its young, unless a life depends on it.
- Unworthy. A beast's life means little to me. Anything in my way gets dealt with.
- Inescapable. Once I'm on a trail, nothing stops me, and I don't much care what I trample along the way.
- Enjoyable. I hunt for the coin and the love of the chase, and I'm glad to lend a hand when it's needed.
Pledge (1d6)
- My mentor taught me to hunt, and I want to make them proud.
- I treasure a trinket from my first hunt.
- A mysterious creature left its mark on me, and I'll find it.
- I hunted down a creature that threatened my village's lands, and the thrill still gives me chills.
- A researcher taught me about wildlife; since then I explore to fill the gaps in their notes.
- The world is full of hungry people like I once was, and I swore to help feed them.
Flaw (1d6)
- My curiosity gets the better of me, and I end up in messy situations.
- I must document every creature I see, in case I never get another chance.
- My research is everything; I won't let my notes be destroyed at any cost.
- The thrill of the hunt overwhelms me, and I often burn out afterward.
- I'll ignore my party if it means hunting or recording a new creature.
- Sometimes I feel the thrill of the hunt when I fight a person, and that worries me.
Roll or choose one of each, then pair each with a Virtue or Vice (2 of each).
Features
Hunter's Quarry. In most habitable places you can hunt enough to feed up to ten people a day, or sell the catch for fair coin (GM permitting).
Starting Equipment
- Shortbow with 20 arrows
- Compass
- Notebook of local game
- Trinket from your first kill