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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Adversary Maneuvers / Telepathic Murmur

Telepathic Murmur

Adversary Maneuvers · Identity Traits · Aberration

Category Identity
Creature type Aberration
Cost Passive
  • Aberration
  • Passive
  • Aberration — Psychic

A living creature starting its turn adjacent must succeed a Charisma save against this creature's action check or become Drowsy. If already Drowsy from this effect, it becomes Stupefied 1 instead (Weak Step).

Crafting Tags — Essence: Mind; Ingredients: none