Catalog / Adversary Maneuvers / Grasping Tendrils
Grasping Tendrils
Adversary Maneuvers · Identity Traits · Aberration
Category Identity
Creature type Aberration
Cost 1 AP
- Aberration
- Maneuver
- Aberration — Tentacled
Make 1 melee action check with a natural weapon. On a success, roll damage; the target must succeed a Might save (DC 10 + half damage taken) or be pulled 5 feet (Weak Magnitude) toward this creature, becoming grabbed if it ends adjacent. This creature gains 1 Advantage (Weak Step) to maintain that grapple.
Crafting Tags — Essence: none; Ingredients: Organ, Preservative