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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Repair

Repair

Skill Actions · Crafting

Skill Crafting
Cost None
Requires A repair kit.
  • Exploration
  • Manipulate

Requires: A repair kit.

You spend 10 minutes fixing a damaged item, setting it on a stable surface and working on it with a repair kit in both hands. The GM sets the DC, usually the same as crafting the item in the first place. A destroyed item can't be repaired.

Critical Success: You restore twice as much Durability as on a success.

Success: You restore 6 Durability, plus 6 more for each step of Crafting training: 12 at 1 Rank, 18 at 2 Ranks, 24 at 5 Ranks and 30 at 9 Ranks.

Failure: You couldn't repair the item.

Critical Failure: You deal 2d6 damage to the item (its Hardness applies).

Results

Critical Success

You restore twice as much Durability as on a success.

Success

You restore 6 Durability, plus 6 more for each step of Crafting training: 12 at 1 Rank, 18 at 2 Ranks, 24 at 5 Ranks and 30 at 9 Ranks.

Failure

You couldn't repair the item.

Critical Failure

You deal 2d6 damage to the item (its Hardness applies).