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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Skill Actions / Gather Ingredients

Gather Ingredients

Skill Actions · Nature

Skill Nature
Cost None
  • Exploration
  • Concentrate
  • Move
  • Trained

You search the area around you for useful alchemical ingredients such as herbs, fungi, resins, salts, bones, minerals or venomous growths. The GM sets the DC by how rich or barren the area is (bountiful 5, plentiful 10, typical 15, sparse 20, barren 25), decides which ingredient tags are likely here, and picks or rolls a result from a terrain ingredient table. The full rules are in Crafting and Treasure.

Critical Success: You find 2 useful ingredients suited to the terrain.

Success: You find 1 useful ingredient suited to the terrain.

Failure: You find nothing useful.

Critical Failure: You find something dangerous, spoil good material or attract trouble, as the GM decides.

Results

Critical Success

You find 2 useful ingredients suited to the terrain.

Success

You find 1 useful ingredient suited to the terrain.

Failure

You find nothing useful.

Critical Failure

You find something dangerous, spoil good material or attract trouble, as the GM decides.