Catalog / Skill Actions / Gather Information
Gather Information
Skill Actions · Investigation
- Exploration
- Secret
You work the local markets, taverns and gathering places to learn about a particular person or topic. The GM sets the DC and how long it takes (usually 2 hours, sometimes more), and any benefit from spending coin on bribes, drinks or gifts. Typical difficulty: talk of the town (standard); a common rumor (difficult); an obscure rumor or poorly kept secret (challenging); well-guarded or esoteric information (formidable); something only a select few or extraordinary beings know (legendary).
Success: You learn about the person or topic; the GM decides the details.
Critical Failure: You pick up false information about the person or topic.
Results
- Success
You learn about the person or topic; the GM decides the details.
- Critical Failure
You pick up false information about the person or topic.