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COWBOYS & VIKINGSCompendium of the Wild Wastes

Catalog / Concoctions / Second Wind Injector

Second Wind Injector

Concoctions · Injectables

Type Injectable
Level 5
Price 40 sp
Bulk L
Use 1 AP
  • Stimulant
  • Blood
  • Consumable
  • Alchemical

A searing shot that forces one more push out of a body that should already be done.

ALCHEMICAL, CONSUMABLE, INJECTABLE · Level 5 · Complex (Craft DC 15)

Ingredients: Stimulant, Blood; optional Botanical. Base materials 40 sp (listed price).

Activate: Inject (1), self

Effect: Gain 1 extra reaction this round.

Side Effect Save (DC 20): Fortitude: failure 2 Strain.

Optional Ingredient: Also heal 1d8.