Catalog / Concoctions / Second Wind Injector
Second Wind Injector
Concoctions · Injectables
Type Injectable
Level 5
Price 40 sp
Bulk L
Use 1 AP
- Stimulant
- Blood
- Consumable
- Alchemical
A searing shot that forces one more push out of a body that should already be done.
ALCHEMICAL, CONSUMABLE, INJECTABLE · Level 5 · Complex (Craft DC 15)
Ingredients: Stimulant, Blood; optional Botanical. Base materials 40 sp (listed price).
Activate: Inject (1), self
Effect: Gain 1 extra reaction this round.
Side Effect Save (DC 20): Fortitude: failure 2 Strain.
Optional Ingredient: Also heal 1d8.